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Devlog
V0.11-0.12 Update: Another graphics overhaul
December 05, 2024
by
BlueRadishGames
This update covers two months of work. The graphics overhaul took a lot longer than expected, leaving the game in an unplayable state after V0.11. So, I spent most of November wrapping up the graphics...
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V0.10 Update
October 03, 2024
by
BlueRadishGames
Questing system There is now one quest that triggers sometime in day 2. I imagine I'll need to rework this to support additional quest events. The main purpose of quests is to entice the player to exp...
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V0.9.0
August 29, 2024
by
BlueRadishGames
This update covers the month of August, 2024 Humans now will run from enemies. If they're close the base, they will fight. This means humans can now also be injured. There is no death mechanic yet, so...
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V 0.8.0 - humans automation improvements
July 26, 2024
by
BlueRadishGames
This update spans the 2 months of June and July. I spend all of June and the first 2 weeks of July travelling. I did work while on the road but inevitably I got less done, considering this update span...
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V0.7.0 Update- Mortar tower and additional content
May 30, 2024
by
BlueRadishGames
This turned out to be mostly a content update. Here's a clip of the mortar tower in action. It's probably too OP right now but I think it will balance out once new enemy types are added. The arching s...
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V0.6 Update: Tech trees and bug hives
April 30, 2024
by
BlueRadishGames
April update consists mostly of tech tree and bug hives. I was not as productive as I wanted, but that's how it goes. Tech tree: My hope is that this gives the player more guidance on what to work on...
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V0.5.0 Update - new building, enemy, enemy behavior improvements
March 29, 2024
by
BlueRadishGames
1
March update feels like a transition from building systems to adding more content. I added 2 new buildings and a new enemy type, along with updated enemy behavior. I also did some substantial balance...
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V0.4.0 Update - Sound, Supply Station Building, Task improvements, and more
February 29, 2024
by
BlueRadishGames
This month felt productive, even though the game looks mostly the same. You'll need to playtest to experience the changes! Overall, we're still building foundational systems. It feels close now where...
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V0.3.0 Update: Graphics Overhaul
January 19, 2024
by
BlueRadishGames
This update took longer because of the holidays. I also got sick, which always slows things down. The bulk of the update is a graphics overhaul. I spent a lot of time trying to nail down the look and...
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Version 0.2.0 Out now - human allies, new enemy types, and morehumans
December 18, 2023
by
BlueRadishGames
1
#Update
It's been over a month since version 1 launch, making it 2 months that I've worked on this project! I'm definitely slowing down in terms of feature velocity as I need to refactor previous systems to a...
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