v0.14 & 0.15 Update


I've been slacking on creating the monthly builds. Main reason for this is I've put the game into a weird state with all the big changes, so it is not very playable until I balance it again.

Updates for the last 2 months

  • Ability module mechanic. Now your abilities change based on the the ability module you hold. This adds more variability to the game and allows the player to adjust to their own style.
  • Starting menu with starting animation
  • A lot of UI additions
  • Redid the spaceship and the crash site
  • Wooden gate and reinforced gate buildings
  • Options menu for managing sound. You can finally quit the game now without doing a alt tab!
  • Music player and some starting music
  • Final defense quest with a takeoff animation
  • Ranged enemy type
  • a smaller tower building that costs less
  • Update to dying. Now you will revive but before you die you explode doing some AOE damage
  • Drag and drop for inventory items
  • some QOL improvements

Future updates will be a lot of polishing, balancing, and improving quality of life features. The main revamp will be on humans, giving them more variation and better behaviors.

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