V0.3.0 Update: Graphics Overhaul


This update took longer because of the holidays. I also got sick, which always slows things down. The bulk of the update is a graphics overhaul. I spent a lot of time trying to nail down the look and feel of the game by picking colors, drawing UI, creating item icons and meshes.

  • New shader is applied to all meshes to give it a flat, stylized look. I'm pretty happy with it but I suspect I'll keep tuning it over time.
  • Created a day night cycle with corresponding color schemes
  • Added icon images to all items. This is a huge QOL improvement since the player can quickly see which items they have
  • Developer tool paint brush to make level editing and object placements easier
  • Added terrain walls as a concept. Previously players would be worried about cutting all the trees since they used them as natural walls against enemies.
  • Added large trees which have more wood and are taller
  • Redid a lot of the models for trees, rocks, iron, etc. Gave each some variation
  • Drew some UI components
  • Created the Spaceship Onboard AI (SAI) dialog. SAI will be your companion and guide for learning the game. Also, any future notifications and alerts will be announced via SAI.
  • Some bug fixes

These are coming up in the following release late February:

  • Sound system! So far there is no sound. I'll be focusing on making harvesting resources more satisfying by adding some sound effects.
  • A new enemy type. I am thinking either a ranged attacker or a highly armored slow poke
  • A few more buildings. I haven't decided which yet, though.

A huge thanks to anyone who has play tested and given me feedback. Please keep it coming!

Files

Project Reclaim Earth Mac v0.3.0.app.zip 34 MB
Jan 19, 2024
Project Reclaim Earth PC V0.3.0.zip 36 MB
Jan 19, 2024

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